Application
This unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Clarify work requirements | 1.1 Clarify requirements and purpose for 3-D digital modelling techniques and refer to production documentation 1.2 Clarify work flow sequences in consultation with relevant personnel to ensure that production schedule deadlines are met 1.3 Select software that best suits the type of production and delivery platform for which simple 3-D modelling techniques are being applied 1.4 Gather and analyse reference materials to help with application of modelling techniques |
2. Apply simple 3-D modelling techniques | 2.1 Apply simple 3-D modelling techniques to create 3-D models 2.2 Use software features to block out models to determine correct proportions related to reference materials 2.3 Manipulate software features to apply basic lighting and shaders as required 2.4 Ensure that models' topology allows appropriate deformation, as required 2.5 Progressively refine and check integrity of models until they meet design requirements 2.6 Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments as required 2.7 Render and output models in required format and submit to relevant personnel by agreed deadlines 2.8 Make backup copies of files and complete workplace documentation according to enterprise procedures |
Required Skills
Required skills
communication, teamwork and literacy skills to:
complete workplace documentation
interpret and clarify written or verbal instructions
respond constructively to feedback received from other team members
work as a member of a production team, both independently on assignment and under direction
initiative and creativity skills to design, visualise and create 3-D digital models of a range of inanimate objects using simple 3-D modelling techniques
self-management and planning skills to:
meet deadlines
prioritise work tasks
seek expert assistance when problems arise
technical skills to:
make backup copies of files and store appropriately
manage files and directories using standard naming conventions and version control protocols
use industry-current software applications to create 3-D models to specifications.
Required knowledge
3-D digital model design techniques
3-D digital modelling techniques
basic knowledge of the stages in the production process from initial design through to finished product
features of a range of delivery platforms
geometry as it applies to the creation of realistic 3-D digital models
issues and challenges that arise in the context of creating 3-D digital models
OHS standards as they relate to working for periods of time on computers
roles and responsibilities of project team members in the relevant industry sector
scale, form, weight and volume.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: design 3-D digital models create 3-D digital models that: demonstrate the application of simple 3-D modelling techniques demonstrate efficient use of geometry and attention to detail meet design requirements work collaboratively with other members of the design and development team meet deadlines. |
Context of and specific resources for assessment | Assessment must ensure access to: computer hardware, software, games engines and file storage copyright and intellectual property legislation OHS legislation and enterprise policy appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: evaluation of work samples or simulated workplace activities direct observation of candidate liaising with client and other members of the production team verbal or written questioning of issues and challenges that arise in the context of creating 3-D digital models review of fault-finding exercises evaluation of reports or logbooks. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Requirements may include: | assets for integration collaboration with other team members creative expectations design specifications output format technical specifications time lines. |
Purpose of 3-D digital models may be for: | animations digital simulations: architectural models e-learning resources demonstration of processes and procedures. |
Modelling techniques may include: | NURBS polygonal primitives sculpt splines and patches. |
Production documentation may include: | animatics brief storyboard technical specifications. |
Relevant personnel may include: | 3-D designer or concept artist 3-D modeller art director director head of department matte painter other technical or specialist personnel producer project manager storyboard artist supervisor technical director. |
Production may include: | animated productions commercials digital media products: e-learning resources games simulations virtual worlds or environments documentaries feature films filmed events or performances music video short films television productions. |
Software may include: | 3-D: Studio Max Maya Softimage graphics: Illustrator Photoshop. |
Delivery platform may include: | broadcast television CD DVD film internet kiosk mobile phone personal digital assistant (PDA) other digital devices. |
Reference materials may include: | books concept drawings and designs direct observation of actions to be simulated in 3-D models real object on which models are to be based still images videos. |
Progressively refine may relate to: | achieving required shape achieving required topology. |
Integrity may include checking aspects of: | double faces isolated vertices pivot points resetting transform scale of models relative to other components in final sequences. |
Format may include: | AVI IFF JPEG MPEG PNG Quicktime Targa TIFF. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.